Thread subject: World Domination Enterprises :: PvE Strategy: Golden Eye Mantutu - Steel Rake

Posted by Richardo on 04-11-2009 15:10
#1

The monkey boss is a relatively simple fight, the key to success is correct and swift operation of the levers that remove buffs from the boss. At this time I am only aware of one strategy for the fight, others may exist, very over leveled groups (49+) may even choose to ignore the "food" buff as the tank will be sufficiently robust, and Cleric heals large enough to overcome the monkey's increased damage.

On thing to note, there is another mob in the room with the monkey, his trainer, this mob is non aggro unless attacked, and throughout the fight will announce the monkeys buffs. If he is killed the group will have to rely on looking at the monkey's buffs to determine which levers need activating.

During the fight levers will appear around the room, food levers on the right of the room as you enter, water levers on the left of the room. Throughout the fight the monkey will gain Thirsty and Hungry buffs activating the appropriate lever will remove the buff from the monkey. It takes 3 players to activate one lever, and this role is best assigned to ranged DPS, the tank and healer will probably be too busy to help activate levers, and melee will be slowed, impairing their ability to get to the lever in time. It is of course possible for melee to help on levers in melee heavy groups, and when the levers appear near the monkey the may be closer than ranged. Activating levers takes priority over DPS and must be attended to immediately, the monkey can 2-shot some tanks while hungry.

Monkey abilities:
"Hunger" A buff that significantly increases the monkeys damage, on a level 40 tank he will easily hit the tank for 40% HP. This will be announced by the the trainer as as "he wants something delicious". This is removed by activating a Food Device Lever.

"Thirsty" A buff that places a protective shield on the monkey reducing damage of all attacks against him to one. This will be announced by the the trainer as as "he wants something refreshing". This is removed by activating a Water Device Lever.

Frontal cone area attack, the monkey needs to be tanked facing away from the group and players should avoid moving in front of the monkey, he uses this attack throughout the fight.

AoE fear, a close range fear (15 meters or so) that lasts about five seconds, only cast later on in the fight.

AoE damage/knockdown, this only occurs infrequently after 50% HP

Positioning:- The tank should engage the monkey by running through him, until the tank is against the back wall of the room, this will prevent the tank moving out of range of healing when feared, and face the monkey away from the party. The cleric should stand in the middle of the room at maximum heal range from the tank. Melee should stand behind the monkey and ranged towards the middle of the room.

I found it useful to put a red or blue brand on a reliable ranged lever operator, this marked player should keep an eye out for the positions where the levers appear and keep a eye on the trainers emotes/monkey buffs to determine which lever to move to. This will make it easier for the other lever operators to see where to go to, improving reaction times and reducing confusion.

It is possible for the monkey to have both Food and Water buffs at the same time, food should always be dealt with before water, the food buff will kill your tank, while the water buff will just make the fight take longer.

Healing method:-
Healing is fairly simple in this fight, just make sure the tank is kept topped up, save fast heals for dealing with spike damage if the lever operators are a bit slow. If the monkey buff is up for a long time it is almost impossible to out heal the damage if you are not high level.
Keep an eye out for the AOE damage towards the end of the fight and use Healing Wind as required.
None of the debuffs cast on your party are dispellable, so don't bother attempting dispels.

Edited by Richardo on 04-11-2009 15:33